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| int32_t | HeaderOffset |
| | A negative number that is the offset back to the StudioHeaderT. More...
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uint32_t | NameOffset |
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float | FPS |
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uint32_t | Flags |
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uint32_t | NumFrames |
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uint32_t | NumMovements |
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uint32_t | MovementOffset |
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uint32_t | Unused [6] |
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| uint32_t | AnimBlock |
| | AnimBlocks are used for piecewise loading of animation data. More...
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| uint32_t | AnimIndex |
| | If zero, then anim data is kept in sections, see below. More...
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uint32_t | NumIkRules |
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uint32_t | IkRuleIndex |
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uint32_t | AnimBlockIkRuleIndex |
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uint32_t | NumLocalHierarchy |
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uint32_t | LocalHierarchyIndex |
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| uint32_t | SectionIndex |
| | If zero, then anim data is kept directly at AnimIndex, see above. More...
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| uint32_t | SectionFrames |
| | Number of frames used in each fast lookup section. More...
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uint16_t | ZeroFrameSpan |
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uint16_t | ZeroFrameCount |
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uint32_t | ZeroFrameIndex |
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float | ZeroFrameStallTime |
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| const StudioAnimT* HL2mdl::StudioAnimDescT::GetAnimBlock |
( |
| ) |
const |
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inline |
< A custom, minimal variant of pAnimBlock(int block, int Index) below.
| uint32_t HL2mdl::StudioAnimDescT::AnimBlock |
AnimBlocks are used for piecewise loading of animation data.
| uint32_t HL2mdl::StudioAnimDescT::AnimIndex |
If zero, then anim data is kept in sections, see below.
| int32_t HL2mdl::StudioAnimDescT::HeaderOffset |
| uint32_t HL2mdl::StudioAnimDescT::SectionFrames |
Number of frames used in each fast lookup section.
| uint32_t HL2mdl::StudioAnimDescT::SectionIndex |
If zero, then anim data is kept directly at AnimIndex, see above.
The documentation for this struct was generated from the following file: