Sequences seem to be groups of animations that are supposed to be used together. More...
#include "Loader_mdl_hl2_anim.hpp"
Public Member Functions | |
const StudioHeaderT * | GetStudioHeader () const |
const char * | GetLabel () const |
const char * | GetActivityName () const |
const StudioEventT * | pEvent (uint32_t i) const |
uint16_t | GetAnim (uint32_t x, uint32_t y) const |
Afaics, we always have GroupSize[0] * GroupSize[1] (with GroupSize[1] == 1 ) animations (StudioAnimDescT) that are supposed to be (randomly? sequentially?) blended with other animations in the same group. More... | |
const StudioAutoLayerT * | pAutoLayer (uint32_t i) const |
const float * | pBoneweight (uint32_t i) const |
const float | GetWeight (uint32_t i) const |
const float * | pPoseKey (uint32_t iParam, int iAnim) const |
const float | GetPoseKey (uint32_t iParam, int iAnim) const |
const char * | KeyValueText () const |
std::ostream & | print (std::ostream &os, const char *indent) const |
Public Attributes | |
int | HeaderOffset |
A negative number that is the offset back to the StudioHeaderT. More... | |
uint32_t | LabelOffset |
uint32_t | ActivityNameOffset |
uint32_t | Flags |
int32_t | Activity |
uint32_t | ActWeight |
uint32_t | NumEvents |
see pEvent() More... | |
uint32_t | EventOffset |
Vector3fT | BBMin |
Vector3fT | BBMax |
uint32_t | NumBlends |
Afaics, we always have NumBlends == GroupSize[0] * GroupSize[1] (with GroupSize[1] == 1 ). More... | |
uint32_t | AnimIndexOffset |
See NumBlends and GetAnim() for details. More... | |
uint32_t | MovementOffset |
uint32_t | GroupSize [2] |
Among other code, GetAnim() refers to these values. More... | |
int32_t | ParamIndex [2] |
float | ParamStart [2] |
float | ParamEnd [2] |
uint32_t | ParamParent |
float | FadeInTime |
float | FadeOutTime |
uint32_t | LocalEntryNode |
uint32_t | LocalExitNode |
uint32_t | NodeFlags |
float | EntryPhase |
float | ExitPhase |
float | LastFrame |
uint32_t | NextSequ |
uint32_t | Pose |
uint32_t | NumIKRules |
uint32_t | NumAutoLayers |
uint32_t | AutoLayerOffset |
see pAutoLayer() More... | |
uint32_t | WeightListOffset |
see GetWeight() More... | |
uint32_t | PoseKeyOffset |
see GetPoseKey() More... | |
uint32_t | NumIKLocks |
see pIKLock() More... | |
uint32_t | IKLockOffset |
uint32_t | KeyValueOffset |
see KeyValueText() More... | |
uint32_t | KeyValueSize |
uint32_t | CyclePoseIndex |
uint32_t | Unused [7] |
Sequences seem to be groups of animations that are supposed to be used together.
For example, a sequence labelled "head_rot_x" might refer to animations "a_head_rot_left", "a_head_rot", "a_head_rot_right". Other sequences "head_rot_y" and "head_rot_z" might use different begin and end animations but share the animation in the middle, for example: "a_head_rot_up", "a_head_rot", "a_head_rot_down".
|
inline |
Afaics, we always have GroupSize[0] * GroupSize[1]
(with GroupSize[1] == 1
) animations (StudioAnimDescT) that are supposed to be (randomly? sequentially?) blended with other animations in the same group.
For example, a StudioSequDescT labelled "shiftweight_x" may refer to StudioAnimDescTs "23: shiftweight_left", "25: @shiftweight_x" and "24: shiftweight_right".
uint32_t HL2mdl::StudioSequDescT::AnimIndexOffset |
See NumBlends
and GetAnim() for details.
uint32_t HL2mdl::StudioSequDescT::AutoLayerOffset |
see pAutoLayer()
uint32_t HL2mdl::StudioSequDescT::GroupSize[2] |
Among other code, GetAnim() refers to these values.
int HL2mdl::StudioSequDescT::HeaderOffset |
A negative number that is the offset back to the StudioHeaderT.
uint32_t HL2mdl::StudioSequDescT::KeyValueOffset |
see KeyValueText()
uint32_t HL2mdl::StudioSequDescT::NumBlends |
Afaics, we always have NumBlends == GroupSize[0] * GroupSize[1]
(with GroupSize[1] == 1
).
A "blend" seems to address an animation (StudioAnimDescT) that is supposed to be (randomly? sequentially?) blended with other animations in the same group. See GetAnim() for further details.
uint32_t HL2mdl::StudioSequDescT::NumEvents |
see pEvent()
uint32_t HL2mdl::StudioSequDescT::NumIKLocks |
see pIKLock()
uint32_t HL2mdl::StudioSequDescT::PoseKeyOffset |
see GetPoseKey()
uint32_t HL2mdl::StudioSequDescT::WeightListOffset |
see GetWeight()